- Game Monetization Strategies: Maximizing Revenue in Browser GamesChoosing the right game monetization strategy is essential for success as a game developer, yet generating revenue while keeping players engaged and satisfied is a challenging business. Over the years, HTML5 game monetization has evolved significantly, due to advances in technology, shifts in player behavior, and changing market trends. This makes implementing effective monetization strategies… Read more: Game Monetization Strategies: Maximizing Revenue in Browser Games
- Interview with Vlad Marinkovic – Physical FormPhysical Form is a solo developer who’s a long-time partner of GameDistribution. He mainly focuses on creating football games like Penalty Shooters and Fiveheads Soccer, but occasionally challenges himself by developing puzzlers such as Detective Loupe or racing games like Hoon or Die. We sat down with him to discuss the joys and challenges of… Read more: Interview with Vlad Marinkovic – Physical Form
- Empower and entertain young audiences with our collaboration with MGA EntertainmentOur team is so excited to have launched not one but two L.O.L. Surprise! O.M.G. titles recently; Style Studio and Fashion House! We spoke to Product Owner Edouard Albert about the release of L.O.L. Surprise! O.M.G. Fashion House and what it means for a brand to go so hands-on with their audiences using a gaming… Read more: Empower and entertain young audiences with our collaboration with MGA Entertainment
- Our tips for a strong fourth quarter in publishingAccomplishing annual goals can be tough, especially in a fluctuating sector like gaming. To kickstart the last few months, we’ve lined up a few tips and tricks that will hopefully help you close out the year successfully. Most of these tips can be helpful the whole year through, especially for new publishers, so be sure… Read more: Our tips for a strong fourth quarter in publishing
- An interview with Björn Ritzl from game engine DefoldIf you are a game developer, chances are you have heard of Defold, or maybe you’ve even worked on a game using this engine. But did you know that the Defold engine can be the ideal starting point for a GameDistribution game? Defold is easy to use, versatile and it has a wonderful and active… Read more: An interview with Björn Ritzl from game engine Defold