A Solo Studio with Global Ambitions

Momo Games, based in India, is a one-person studio creating titles for browser, TV, and mobile platforms. Despite being mostly a solo effort, the studio has already garnered a global audience, particularly among casual players in their teens and early twenties.

Among the projects that stand out most are Watermelon Suika Game and Squishy Cats.

The viral fruit-merging craze of late 2023 inspired the creation of the Watermelon Suika Game. Using Unity and with AI tools like ChatGPT for code and art, founder Anul Agarwal turned the idea into a web game. Distributed through the GameDistribution network, the title quickly gained popularity, leading to the release of new modes and levels. 

The game was later showcased in the Green Game Jam, where Anul introduced a special version featuring green vegetables and fact pop-ups to promote environmental awareness. This recognition highlighted how casual games can both entertain and carry meaningful messages, giving the Watermelon Suika Game an extra layer of impact beyond its viral origins.

Even today, the game still maintains a loyal player base, proving how trend-driven ideas, thoughtful updates, and timely events can extend a title’s lifecycle.

Building on that success, Anul also developed Squishy Cats, a physics-based mobile game that mixes humor with playful mechanics. Players swipe to help jelly-like cats reunite, creating comical and shareable moments. The game quickly gained traction on TikTok, supported by an engaged Discord community. With new content updates underway, Squishy Cats is also preparing for a web release through GameDistribution.

Together, these projects highlight Momo Games’ ability to combine cultural trends, creative experimentation, and solo dedication into games that resonate worldwide.

Building a Partnership with GameDistribution

When Anul first began experimenting with web games in late 2023, he had no clear direction on distribution or monetization. The challenge was simple but daunting: how to get his games in front of players and how to earn revenue without investing in paid user acquisition.

That changed after a few developer friends suggested exploring the web as an alternative channel. During his research, Anul discovered GameDistribution, whose broad catalog and strong presence in browser gaming caught his attention. Seeing popular titles in the portfolio convinced him that this was a platform worth trying.

Joining was an easy decision. The straightforward dashboard and SDK setup, combined with smooth communication and automated payments, made the process simple from the start.

As Anul explains, “Most platforms forget how important it is to have automated systems for developers. With GameDistribution, everything just worked.”

By uploading his games once, Anul was able to reach multiple platforms instantly through GD’s distribution network. What began as an experiment quickly turned into a reliable publishing partnership, one that solved his early challenges around exposure and monetization and set the stage for growth.

Turning Experiments into Optimized Games

To maximize success, Anul invested a significant amount of time in optimizing performance and compatibility. He made sure titles were mobile-friendly, added seasonal themes, and continuously refined gameplay to keep players engaged.

Launching the Watermelon Suika Game on the web was a learning experience that pushed Anul to improve his craft. Early versions encountered performance issues: WebGL builds were challenging on mobile browsers, and the game’s numerous fruit collisions slowed things down.

Rather than let that hold the game back, Anul treated it as an opportunity to learn. He dove into Unity’s engine files, piecing together solutions from different sources, and gradually optimized the game through updates. Step by step, lag was reduced, compatibility improved, and the player experience became smooth across devices.

What began as an experiment evolved into a polished title with a lasting audience. Along the way, Anul gained technical insights that now guide his approach to future projects.

“This was one of my first web games, so I had to learn everything from scratch. But every hurdle taught me how to make my games better,” he explains.

Results of the Collaboration

By early 2024, the impact of working with GameDistribution was clear. For Anul, the biggest achievement was scale.

“The most important outcome was having my game on so many different platforms at once. As a solo developer, I could never achieve this reach on my own,” Anul shares.

Performance data confirmed which games resonated most strongly on the GameDistribution network. Watermelon Suika Game and Draw To Smash stood out, with Watermelon Suika Game driving the most traction. The numbers speak for themselves: Watermelon Suika Game recorded more than 1.1 million gameplays between November 2023 and September 2025. That included 700k gameplays in 2023 alone, followed by another 442k gameplays across 2024 and 2025.

Beyond metrics, the partnership offered guidance. By discussing ideas and reviewing analytics with the GameDistribution team, Anul learned which genres perform best, what keeps players engaged, and how to refine gameplay loops. Their suggestions and feedback became an additional source of value, helping him build not only reach but also better games.

Anul highlights the support provided by the GameDistribution team. Fast response times, a strong QA process, and an automated dashboard make the experience efficient, especially compared to platforms that still rely on manual systems.

The collaboration also helped Anul understand his players better. By analyzing churn points and reviewing data, he was able to optimize gameplay and ensure players enjoyed smoother experiences. “GameDistribution helped me understand where players were dropping off and improve my design around those points,” he shares.

Lessons Learned and Future Plans

Looking back, Anul reflects on the lessons he wishes he had known at the start of his journey. Early on, he often focused only on a single mechanic and a handful of levels. But in the world of web gaming, players expect more polish and depth. “Web games are different from mobile games. Many players use larger screens, so quality and presentation matter even more,” he explains.

He also stresses the importance of planning. If players enjoy a game’s core mechanic, they want more of it: new levels, modes, and challenges that keep them coming back. Preparing additional content early ensures smoother growth once a game starts gaining traction.

Looking ahead, Anul is developing new indie mobile titles while continuing to expand his web presence. For Momo Games, the partnership with GameDistribution is about building a sustainable path where even one-person studios can compete globally.

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Last Update: 11 September, 2025